CAT 289d3

Rendered in Unreal Engine 5

Hero prop @ 200k triangles. 4k diffuse/rgh/met as well as few custom materials with 1k maps and decals.

Polycount and texture sized optimized by using facing-weight-normals, duplicated/mirrored geometry & decals for smaller localized details

COLT DRAGOON

Made as practice for NURBS surface modeling and trying out some new rendering and baking tools

Skywind God Statues

 

These models were all lovingly created as a side-project for the Skywind modding group, meant to be statues that would exist in the world, they’re all lowpoly (2-3k triangles). Using only a 2k normal and diffuse map.

Low Poly Model of Mephala created for the Skywind project based off of the original Morrowind concept art.

Low Poly Model of Sheogorath created of the Skywind project concept art by modexo001

Azura Low Poly statue, based on concept art by Cook & Becker and Bethesda Softworks

Mehrunes Dagon Low Poly based on the original TES: Oblivion in-game model